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TerpCon Spring 2007 |
April 2007:
At TerpCon on the 21st, I ran part of a new tournament that a friend and I are preparing for Gen Con 2007 this summer, as "Man in Black" volunteers for Steve Jackson Games. A GURPS 4th edition campaign, Worlds Enough and Time is set in the universe of GURPS Infinite Worlds, where the valiant agents of Infinity Unlimited protect their world, Homeline, from other parallel realities, and police the myriad timelines. The full campaign has its own section.
Thanks very much to Carla Doernberg, Andrew Beard and the rest of the Terrapin Gaming Club for running the convention!
At the fall 2006 TerpCon, I ran a one-shot GURPS game called Veni, Vidi, Subveni! (I Came, I Saw, I Rescued!). Set in Imperial Rome, it involved a group of unlikely allies working together to rescue the daughter of a wealthy merchant. PCs included a young nobleman, a magistrate; his investigator, a former legionary; a barbarian slave trained for the gladiatorial games; and a huntress who provided animals for the arena.
I've used the basic premise of that scenario as the hook for an entirely different story, in which the PCs are scouts for the Infinity Patrol's Penetration Service. They're an Echo Surveillance team, tasked with monitoring a historical echo of Homeline Earth in order to make certain that history develops as it's supposed to. They have their own reasons for wanting to get ahold of young Aemilia Drusilla, who seems to have been taken by someone who'd like to answer that question their own way - by making certain that this reality's timeline changes!
In The Storming of Coventry, the PCs have discovered something of their enemy's nature and plans, but critical information is still lacking. This time, you'll be playing members of an ISWAT team - the special operations elite of the Infinity Patrol - charged with hunting down and stopping the foe. There's only one source for the crucial intel you'll need to succeed, though, an enemy agent that the Patrol has captured. Why won't anyone let you talk to him?
You'll need to find a very special resource, something that will take you to Homeline's prison worldline Coventry, and, more importantly, get you out: something that is supposed to be impossible!
We had a great time at TerpCon. The playtesters were wonderful, and their contributions will, I'm sure, add a lot to the campaign for its eventual run at Gen Con.
Read about what we've done at previous activities.